AI Insights · Timothy · October 2021
Top 5 Physics Puzzle Games on iOS in the US - Q3 2021
In Q3 2021, the top 5 physics puzzle games on iOS in the US saw varying trends in downloads, revenue, and active users. Here's a breakdown of their performance.
The third quarter of 2021 saw notable performances from the top 5 physics puzzle games on the iOS platform in the United States. Here’s a detailed look at their trends in weekly downloads, revenue, and active users.
Pull the Pin by Popcore GmbH experienced a fluctuating trend in weekly downloads, starting off strong with around 93K downloads at the end of June and peaking at approximately 158K in mid-July. Downloads then saw a decline, bottoming out at 39K in mid-September, before a resurgence to 103K by the end of the quarter. Weekly revenue for the game peaked at about $2K in mid-July, gradually declining to a low of $26 by late September. Active users followed a similar pattern, peaking at 314K in mid-July and dropping to 155K by late September, with a slight recovery to 248K at the end of the quarter.
Angry Birds 2 by Rovio Entertainment Oyj maintained a steady revenue stream throughout Q3, consistently generating around $450K to $580K weekly. Downloads showed a moderate fluctuation, with a low of 54K in mid-July and a peak of 97K in mid-September. Active users for Angry Birds 2 remained robust, starting at 1.27M in late June and peaking at 1.54M in early August, before settling at 1.42M by the end of September.
stop the flow! - rescue puzzle by FTY LLC. saw its weekly downloads peak at 118K in late July, with a subsequent decline to around 38K by the end of August. Revenue for this game was modest, peaking at $748 in early August before tapering off. Active users followed a similar trend, peaking at 153K in late July and declining to about 68K by the end of September.
Couples Yoga by Voodoo had an interesting Q3, with weekly downloads peaking at 98K in mid-July and then experiencing a sharp decline to around 7.5K by the end of August. Revenue for Couples Yoga peaked at $242 in early August before dropping off. Active users also showed a downward trend, starting at 224K in late June and dropping to 27K by the end of September.
The Superhero League by Lion Studios saw a peak in weekly downloads at 109K in late June, followed by a decline to around 29K by mid-September, with a slight recovery to 38K by the end of the quarter. Revenue remained fairly low, peaking at $482 in late June and dropping to zero by September. Active users started at 337K in late June and declined steadily to 142K by the end of September.
These insights highlight the dynamic nature of the mobile gaming market, especially within the physics puzzle genre. For more detailed insights and data, visit Sensor Tower.